The easy way to work around it is to attach the eyes to the rest of the body and export a single mesh with the skeleton. The reason I did this, is because I was planning to set some facial rigging afterwards (don't know how easy it is yet, I was going to look through some tutorials later on).įor some reason whenever I choose all my objects (body mesh, bones and eyes linked the head bone) 3DS Max is working like crazy using all my RAM and I get a 600MB+. I had my character model as a single mesh and my biped skeleton, but I had kept the eyeballs as a separate mesh, which I had linked to my head bone. It crashes everytime i want to export a FBX with the unity preset. I don't know WHY it is causing it, I mean it doesn't seem logical to me, but at least I managed to keep my own sanity. Hi all, i am fairly new to Iclone and evaluating fbx export directly from Iclone (with the 3D Exchange trial). After numerous tests (I tried my model with a number of different animations, I tried this specific animation with different models, I even installed 3DS Max 2014) and trying out different export settings, I figured out what is causing this issue.
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